|
Dick
Podmore
Chairman, Laws Subcommittee, USARRA
Amendments to the Laws of the Game
At
the April meeting of the Council of the
IRB the Board approved amendments to the
Laws of the Game for 2001.
The amendments are issued in the
form of specific changes that need to be
made to the text of the existing Laws.
Obviously this is a very necessary
form, so that Lawbooks around the world
can be properly modified.
However, in such a form the changes
aren’t always easy to understand without
careful cross-reference between the
amendments and old Laws.
The specific amendments are the
definitive version.
For those of you that would like to
see them they are (or will be) available
on the USA Rugby website at www.usarugby.org.
However, the following is a summary
description of most of the amendments and
the reasons for them in a more “user
friendly” format.
The
maul
The
most important amendments concern the
maul.
As
a first approximation under current law,
if a maul remains stationary (or stops
moving forward), then the maul ends
unsuccessfully.
If the ball in the stationary maul
is moving and
the referee can see it, then the
referee allows a reasonable time for it to
emerge.
If it doesn’t emerge, then the
referee orders a scrum, and the team not
in possession when the maul began throws
in the ball.
These provisions are known broadly
as the “use it or lose it”.
Under
the amendments “use it or lose it”
does not come into effect until the maul
has been stationary for 5 seconds.
Thus there is 5-second window
during which a maul that had been
stationary from the beginning can move for
the first time, or a maul that stopped
moving forward can move forward (i.e. in
the same direction) for a second time.
The 5-second window can be used
only once at any one maul.
If a maul becomes stationary a
second time, then “use it or lose it”
comes into effect immediately.
The
amendment is an attempt to un-clutter the
midfield, and provide more space for
attack.
Under current Law an effective
defensive tactic at the maul is to commit
as few players to the maul as necessary to
prevent its immediate progress, and to
spread the remaining players in other
defensive roles across the field.
The result can be a defensive wall
and a cluttered midfield that is difficult
for the attack to penetrate.
Under the amendments it is thought
that giving a team another 5 seconds to
move the maul forward will encourage more
opposing players to commit to the maul to
prevent that move, thus opening space for
attack elsewhere.
Obviously
the maul amendments are very new, and we
have not had time to think through all of
the possible questions, interpretations
and ramifications.
A group of USA Rugby coaches and
referees will be reviewing them over the
next month or so.
Experimental Law Variations
The
next most important amendments aren’t in
fact changes.
Last year some Experimental Law
Variations were introduced that were
related to Foul Play, the Tackle, Touch
and Line-0ut, and the Scrum.
After a year of seeing them in
action there has been favorable reaction
to most of them throughout the world.
Thus, this year all but one of the
variations have been elevated, essentially
word-for-word, to full Law status.
There are no changes in the meaning
or intent of any of them.
The
Experimental Law Variations that have
become a full part of the Laws are:
Foul
Play:
Temporary suspension or “sin
binning” for offenses as voluntary
(intentional) offending , repeated
infringements by a player (or a team) and
acts contrary to good sportsmanship.
Tackle:
Tackled player must release the ball to
opponents on their feet.
Players that approach the tackle,
or its immediate aftermath, must come from
“their side of the tackle”.
Players who first play the ball
after a tackle must immediately do
something with the ball (other than going
to ground with it) or move away.
Touch
and Line-out: Pre-gripping is allowed, but
not below the waist.
Supporting is allowed, but not
below the shorts from behind or below the
thighs from in front.
Peeling players given more, but not
complete, freedom of movement close to the
line-out.
Scrum:
Binding of props. ‘Use it or lose it’
for stationary at scrums.
The
only Experimental Law Variation that was
not made part of full Law was the much
maligned “turnover” variation related
to wheeled scrums.
The IRB had concerns with the
variation at the recreational level.
However, it was retained as an
Experimental Law Variation and is
therefore still in effect, even though it
is not a full part of Law.
Other Amendments
There
are several other amendments, most but not
all of which are clarifications of
existing Law.
These are:
Definition
are added for:
“Pre-gripping” at the line-out.
Should be at or above the waist,
consistent with the Experimental Law
Variation introduced in 2000.
“Near.”
Defined as “within one
meter” when used in context of the
tackle and players and ball on the ground.
Replaces the phrase “close
proximity” in those contexts.
“Referee.”
Used as a pointer to Law 6.
“Temporary suspended.”
Used as a pointer to the “sin
bin” provisions of Law 10.
The
Ground:
The 5-meter broken line and
15-meter dash lines that are parallel to
the touch lines, and define the limits of
a line-out, are to be ended 5 meters from
the goal line.
As a line-out cannot be taken
within 5 meters of a goal line it is
unnecessary to extend the lines to the
goal lines, and removing that portion of
them reduces the visual clutter in that
important area of the field-of-play.
Number
of Players:
One amendment to Law 3 is
clarification of the procedure to be used
if a front row player is sent off or
temporarily suspended and the team does
not have a suitably trained replacement on
the field-of-play.
The captain may choose one of the
team’s players who leaves the field-of
-play and is replaced by a suitably
trained front row player from the team’s
replacements.
The current wording of the Law
could be interpreted such that the switch
must be made at the time that the
infringing player is sent of or suspended
(or after another player has been tried in
the front row).
The amendment clarifies that the
switch does not have to be made until the
next scrum (or after another player has
been tried in the front row).
Another amendment clarifies that,
once the temporary suspension ends, the
infringing front row player returns, the
replacement front row player leaves, and
the player chosen to leave returns to the
field-of-play.
Player’s
Clothing:
The amendment prohibits players
from wearing communication devices.
Time:
The law related to time keeping is
amended to include the possibility of an
official time- keeper.
There is also amendment as a
clarification of existing Law that the
first and second halves cannot end on a
mark, free kick or penalty kick.
Match
Officials:
The reference to yellow and red
cards is deleted from Law 6, as the
provisions about cards are adequately
covered in Law 10.
Method
of Scoring:
The amendment clarifies that
the time within which a kick at goal must
be taken begins when the kicking tee or
sand arrives or the kicker makes a mark on
the ground.
It also clarifies that the time
within which the kick must be taken
includes any time taken to reset a ball
that has fallen over.
Foul
Play:
There is a rephrasing of an
existing obstruction provision to clarify
that, to be guilty of an obstruction
infringement, a player in front of the
team-mate must cause some disadvantage to
the opposing team.
In addition to the “sin bin”
provision covered earlier there is an
amendment that grants discretion on the
use of yellow and red cards to local
unions for all but international matches.
Another amendment awards the
penalty kick for voluntarily knocking or
throwing the ball out of the playing area
at the 15-meter line.
Kick-offs
and Restart Kicks:
If a ball is kicked directly into
touch from a 22 drop-out and the opposing
team accept the kick, the subsequent
line-out is at the 22-meter line, rather
than where the ball went into touch.
Tackle:
The word “voluntarily” was
added to the prohibitions on a tackled
player placing or pushing the ball into
touch, clarifying that, unless voluntary,
the acts of push or placing are not
infringements.
Maul:
An amendment clarifies that a maul ends
successfully when the ball is on the
ground.
Touch
& Line-out: An amendment clarifies
that a line-out ends when a player
carrying the ball moves within 5 meters of
the touch line.
Scrum:
As part of the attempt to assure a fair
contest for the ball the amendments
specify that, in addition to existing
requirements, the scrum-half stands
sufficiently far away from the scrum that
the scrum-half’s head does not touch it;
that the ball is held with its major axis
parallel to the ground; and that the ball
is thrown in from outside the tunnel.
Also the penalty for repeatedly
kicking the ball out of the tunnel in the
direction from which it was thrown is
amended to a penalty kick, rather than a
free kick.
This makes the penalty consistent
with that for other repeated
infringements.
Penalty
and Free Kicks:
Consistent with the provisions for
conversion kicks, the amendment clarifies
that the time within which a penalty or
free kick at goal must be taken begins
when the kicking tee or sand arrives or
the kicker makes a mark on the ground.
It also clarifies that the time
within which the kick must be taken
includes any time taken to reset a ball
that has fallen over.
All
of the amendments will be in effect for
the fall season.
|