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Rugby Referees Society of New York

RRSNY
Foul Play, the use of red/yellow cards, and subsequent reporting procedure
Rugby Referee Society of New York

Before the game:

-          be aware of any history/rivalry between the teams. Contact Tom T. with any questions about the teams you are going to ref the following week.

-          if you feel that the situation might warrant it, consider making it clear to the captains that you have cards and are prepared to use them (but DO NOT explicitly give any circumstance or examples of when you will use them during the game or you may then be under pressure to hold to the “promise”)

-          ensure you make it clear to the captains that you hold them responsible for keeping themselves and their players in order.

-          if you have appointed referee touch-judges explain to the captains that the TJs will be calling foul play.  If you are using club players to run touch, make clear what your expectations are, ie you can’t utilise them for foul play calls.

-          ensure that the field is roped off and spectators and subs are kept behind the ropes.  Tell the host club if people get in front of the ropes and do not move back, you will STOP the game until they do so.  The host club is responsible for making sure all spectators comply.

-          make sure you are familiar with the use of red and yellow cards (as per Don Morrisons’ Guidelines for Use of the Sin-bin)

During the game (preventive):

-          keep scanning and looking back over you shoulder (particularly after scrums/rucks/tackles, especially on the fly-half after a kick – ie all potential flashpoints)

-          if you feel the temperature is rising, keep reminding the players to focus on rugby; make eye contact with the tensest looking players and just remind them politely but firmly to “play the game and keep focused”. Have a quiet but firm word with both captains to cool down their players. Re-double your efforts to scan/look over the shoulder

-          do not allow pile-ups to develop – the biggest potential flashpoint. Be quick to penalize late and high tackles

-          make it clear to everyone when you have seen foul play and that you are dealing with it, so that players do not feel they have to take the law into their own hands

-          if you feel foul play has happened but didn’t see it (a player complains; the crowd shouts; a player has an obvious injury - facial/bleeding), DON”T GUESS. At the next stoppage however, call across the captains, explain you didn’t see anything specific, but you “are not stupid and will be looking out for any further incidents, so go back and keep your players calm and focused”. In this case you cannot give a penalty just restart the game as you would have anyway

-          if a player complains privately to you about an incident you didn’t see, don’t ignore him, reply positively that you didn’t see it, but you WILL look out for anything else

When an incident of foul play occurs:

-          keep a clear view of who does what to whom; blow your whistle long and loud; encourage other players arriving to pull off their own players(s) only. DO NOT attempt to manhandle players yourself

-          get all players to retreat at least 15 yards apart, preferably 20-25 (ie far enough apart not to carry on trading insults), and towards the center of the pitch away from the sidelines. If subs/spectators have come on the field they must be cleared off too. Only the 30 players may remain. No coaches/water carriers, only a medic, if there is an injury, may attend

-          call across your (appointed) TJs to see if they had a view – even if they weren’t flagging.  Stay in the centre of the field so you have some privacy, away from spectators

-          discuss/think about the incident and get a clear idea of who did what to whom and what your sanctions are going to be. Take your time, and be absolutely clear on what you saw and what the outcome should be – don’t rush. Make a note of the incident (player numbers/incident details/time/sanctions) on your scorecard. Decide how/where you are going to restart the game

-          call across the captain(s) and the relevant players(s). Explain what you saw and what the sanction is, what the restart will be. Take a note of the player’s(‘) name(s) then (they always disappear after the game).  If the player(s) do not give their name, tell the captain the match will not continue until they do. DO NOT enter into an argument or discussion with the players or captains. By the time you call them across, there is no going back – the decision has been made

-          remind the captains that they have the responsibility for their players’ behaviour and give them a chance to go and restore some discipline

-          if coaches/subs etc have been involved, remember they can be red/yellow carded too. If spectators are involved you may ask the captain to remove them from the playing enclosure, i.e. they must leave the vicinity of the field.

-          restart the game when you are completely happy with the safety of the field, the players, yourself

-          do not restart the game if you feel your/the players’ safety is compromised (that is the only premise by which a game can be abandoned apart from player numbers in the scrum; posts collapsing; lines being washed out)

After the game:

-          ensure that the player/captain/coach knows a report will be posted.  Verify the name(s) of the players cited.

-          if a player comes and makes an apology, graciously accept it but make it clear that this does not excuse foul play or change what you saw. A note on the report of a player’s apology is always courteous (if it is sincere)

-          if a player wants to discuss an incident or tell you what really happened, again it doesn’t change what you saw. However you can point out that if he feels that is what happened then he is entitled to report it (with his witnesses) to the Disciplinary Committee as part of his appeal. DO NOT get into an argument about what happened

-          note the full details of your cards (red/yellow) and the incident while they are fresh in your mind

-          send a red card report to Tom Tani within 48 hours (for forwarding to the Disciplinary Committee)

-          send any yellow card details as part of your game report for player tracking/audit purposes

-          in writing the report you may stick only to the FACTS. Your opinion on prior incidents/reputations outside the game; sanctions; suspensions etc are not relevant. You may include the tone/temper of the game (that is real and relevant) and maybe weather/ground conditions if you feel that contributed to player frustration and tempers rising. You may also refer to general discipline/adherence to Law by the teams if this contributes to player frustration and is a factor in sparking a confrontation. Refer also to incidents that may have occurred to spark off foul play but which you didn’t see – make it clear that you didn’t see them as well.

-          once you have submitted the report, check the RRSNY website to see who is assigned to referee the reported player(s) club(s) match the following week and let the assigned referee know who was sent off and sin binned.  This way the referee knows beforehand who to keep an eye out for.  Hopefully red carded players will be dealt with by the Disc Committee.  Actually they have to sit out anyway.  For yellow carded players, it is good to know in case they are carded again!  While the Disc Committee does not suspend a player for one yellow card, sanctions are imposed for multiple yellow cards in a season.

Specimen Report:

METNY RUGBY UNION

DISCIPLINE REPORT

To be completed by the Referee and sent to the Secretary, MetNY Rugby Union (address here tom) within 72 hours of the date of the match concerned.

Fixture:          New Amsterdam Pirates    (43) vs    _Boston Vikings_(32)_____________

Played at:        The Bronx National Stadium____ Date: 7/4/2025_____________ 

Type of Fixture: _Leasgue_________________ Division:  1________________

Referee          King Solomon       Phone 1 234 456 7890 e-mail      thewiseone@aol.com

Weather Conditions:  __Some wind and light rain, otherwise good_____________

Ground Conditions:  __Wet underfoot, ball slippery_________________________

Player Name/Number                                       Player  Club

a)  ____ 14 A.Bluebeard _______________          Amsterdam _______________

b)  _____6 E.Thered__________________                Vikings __________________

c)  _____2 J.Silver _____________________              Amsterdam _______________

d)  _____2 A.Longboat__________________          Vikings ___________________

Nature of offence (Quote FULL Law of Game)

Player  Law     Decision (red/yellow card)

a)      Law 10; 4; a) - red card for a punch (3rd man in)

b)      Law  10 4; b) – red card (stamping)

c)       Law 10 4; a) - yellow card (fighting)

d)      Law 10 4 a) - yellow card (fighting)

Time during the Match of offence:   a) __60 “___   b)  ________   c) _______   d)  ______

Referee’s distance from offence:        a) _3m____   b)  _______    c) ________ d)  ______

Did the incident necessitate medical attention on or off the field?     YES / NO

Notes: 

  • Referees are advised that whenever possible, discussion of the incident after the match should be avoided.
  • Referees must confine description of the incidents to facts and should not offer opinions.

Description of incident

(Please include in the report the temper of the match, if any previous warning had been given, the relation of the incident to the phase of play eg ruck, maul, tackle, if there was any provocation seen by yourself)

Match description: Fiercely competitive club game with big hits. Initially played in a good spirit, but with a running confrontation between the two openside flankers.

The ground was wet and the ball slippery, leading to many knock-ons and players ocasionally slipping off their feet around the tackle. I had cause to warn both captains to keep players under control after two incidents of late hits on the fly halves and players squaring up to each other. There were two possible incidents off the ball in the second half (unseen by me) which also raised the temperature of the game and which caused me to issue a general warning to both teams through the captains.

Description of incident: 20 minutes into the second half Amsterdam 7 (A.Blackbeard) was tackled by a Vikings player in midfield on the Vikings’ 10m line. The ball was slow coming out and was not presented cleanly. As the ruck formed Vikings 6 (E. Thered) stepped over and made a clear stamp on Amsterdam 7’s shoulder. Initially it could have been an attempot to get the ball, but as the ball exited from the ruck Vikings 6 continued to tread with both feet all over Amsterdam 7. I blew the whistle to penalise Vikings and at that point the Amsterdam 14 (A Bluebeard) came running in and punched Vikings 6. A general melee formed with several players trading punches.

I issued cards/sanctions as per details above.

After this there were no further incidents of foul play during the game. All 4 players came to me after the game and apologised for their actions.

LAW 10 – for reference only

Law 10 - Foul Play

DEFINITION

Foul play is anything a person does within the playing enclosure that is against the letter and spirit of the Laws of the Game. It includes obstruction, unfair play, repeated infringements, dangerous play and misconduct.

1 OBSTRUCTION

(a) Charging or pushing. When a player and an opponent are running for the ball, either player must not charge or push the other except shoulder-to-shoulder.
Penalty: Penalty Kick

(b) Running in front of a ball - carrier. A player must not voluntarily move or stand in front of a team-mate carrying the ball, thereby preventing opponents from tackling the current ball-carrier or the opportunity to tackle potential ball-carriers when they gain possession.
Penalty: Penalty Kick

(c) Blocking the tackler. A player must not voluntarily move or stand in a position that prevents an opponent from tackling a ball carrier.

(d) New Blocking the ball. A player must not voluntarily move or stand in a position that prevents an opponent from playing the ball.

(e) Ball-carrier running into team-mate at a set-piece. A player carrying the ball after it has left a scrum, ruck, maul or line-out must not run into team-mates in front of the player.
Penalty: Penalty Kick

(f) Flanker obstructing opposing scrum-half. A flanker in a scrum must not prevent an opposing scrum-half from advancing around the scrum.
Penalty: Penalty Kick

(g) A player carrying the ball cannot be penalised for obstruction under any circumstances.

2 UNFAIR PLAY

(a) Voluntary offending. A player must not voluntarily infringe any Law of the Game, or play unfairly.
Penalty: Penalty Kick

A penalty try must be awarded if the offence prevents a try that would probably otherwise have been scored. The player who voluntarily offends must be either admonished or cautioned that a send-off will result if the offence or a similar offence is committed, or sent off. After a caution a player is temporarily suspended from the match for as period of ten minutes' playing time. If a player repeats the offence, the player is sent off.

(b) Time-wasting. A player must not voluntarily waste time.
Penalty: Free Kick

(c) Throwing into touch, etc. A player must not voluntarily knock or throw the ball into touch, touch-in-goal, or over the dead-ball line.
Penalty: Penalty Kick on the 15-metre line

A penalty try must be awarded if the offence prevents a try that would probably otherwise have been scored.

For an offence in the player’s In-goal, the mark for the kick is 5 metres from the goal-line in line with the place of infringement.

3 REPEATED INFRINGEMENTS

(a) Repeatedly offending. A player must not repeatedly infringe any law. Repeated infringement is a matter of fact. The question of whether or not the player intended to infringe is irrelevant.
Penalty: Penalty Kick

If necessary, the player is cautioned. If the player repeats the offence, the player must be sent off.

(b) Infringements. The problem of repeated infringements usually arises with the scrum, line-out, off-side, ruck, maul or tackle laws. A player penalised for several infringements of one of these laws is cautioned and temporarily suspended from the match for a period of ten minutes' playing time. If the player repeats the offence, the player is sent off.

(c) Repeated infringements by the team. When different players of the same team repeatedly commit the same offence, the referee must decide whether or not this amounts to repeated infringement. If it does, the referee gives a general warning to the team and if they then repeat the offence the referee cautions and temporarily suspends the guilty player(s) for a period of ten minutes' playing time. If a player of that team then repeats the offence the referee sends off the guilty player(s).
Penalty: Penalty Kick

A penalty try must be awarded if the offence prevents a try that would probably otherwise have been scored.

(d) Repeated infringements: standard applied by referee. When the referee decides how many offences constitute repeated infringement, the referee must always apply a strict standard in representative and senior matches. When a player offends three times the referee must caution that player.

The referee may relax this standard in junior or minor matches, where infringements may be the result of ignorance of the laws or lack of skill.

4 DANGEROUS PLAY AND MISCONDUCT

(a) Punching or striking. A player must not strikes an opponent with the fist or arm, including the elbow, shoulder, head or knee(s).
Penalty: Penalty Kick

(b) Stamping or trampling. A player must not stamp or trample on an opponent.
Penalty: Penalty Kick

(c) Kicking. A player must not kick an opponent.
Penalty: Penalty Kick

(d) Tripping. A player must not trip an opponent with the leg or foot.
Penalty: Penalty Kick

(e) Dangerous tackling. A player must not tackle an opponent early, late or dangerously.

A player must not tackle (or try to tackle) an opponent above the line of the shoulders. A tackle around the opponent’s neck or head is dangerous play.

A ‘stiff-arm tackle’ is dangerous play. A player makes a stiff-arm tackle when using a stiff arm to strike an opponent.

Playing a player without the ball is dangerous play.

The referee decides whether or not a tackle is dangerous. The referee takes into account the circumstances, such as the apparent intentions of the tackler, or the nature of the tackle, or the defenceless position of the player being tackled or knocked over. Any of these may result in serious injury.

All forms of dangerous tackling must be punished severely. A player who commits this type of foul must be sent off. Advantage may be played, but if the offence prevents a probable try, a penalty try must be awarded.

A player must not tackle an opponent whose feet are off the ground.

Exception: A player is permitted to attempt to tackle a player who is in possession of the ball and is in the act of diving in an attempt to score a try. 
Penalty: Penalty Kick

(f) Playing an opponent without the ball. Except in a scrum, ruck or maul, a player must not hold, or push, or charge into, or obstruct an opponent not carrying the ball.
Penalty: Penalty Kick

(g) Dangerous charging. A player must not charge or knocks down an opponent carrying the ball without trying to grasp that player.
Penalty: Penalty Kick

(h) Tackling the jumper in the air. A player must not tackle or tap or push or pull the foot or feet of an opponent jumping for the ball in a line-out or in open play.
Penalty: Penalty Kick

(i) Dangerous play in a scrum, ruck or maul. The front row of a scrum must not rush against its opponents.

Front-row players must not voluntarily lift opponents off their feet or force them upwards out of the scrum.

Players must not voluntarily collapse a scrum, ruck or maul.

Players must not charge into a ruck or maul without binding onto a player in the ruck or maul.
Penalty: Penalty Kick

(j) Retaliation. A player must not retaliate. Even if an opponent is infringing the laws, a player must not do anything that is dangerous to the opponent.
Penalty: Penalty Kick

(k) Acts contrary to good sportsmanship. A player must not do anything that is against the spirit of good sportsmanship in the playing enclosure.
Penalty: Penalty Kick

The player who commits an act of dangerous play or misconduct must either be admonished, cautioned  that a send-off will result if the offence or a similar offence is committed, or sent off. After a caution a player is temporarily suspended from the match for a period of ten minutes' playing time. After a caution, if the player commits the same or a similar offence, the player must be sent off.
Penalty: Penalty Kick

(l) Misconduct while the ball is out of play. A player, must not, while the ball is out of play, commit any misconduct, or obstruct or in any way interfere with an opponent.
Penalty: Penalty Kick

The penalty is the same as for sections 10.4 (a)-(k) except that the penalty kick is awarded at the place where play would restart. If that place is on the touch-line or within 15 metres of it, the mark for the penalty kick is on the 15-metre line, in line with that place.

If play would restart at a 5-metre scrum, the mark for the penalty kick is at that place at least 15 metres from the touch-line.

If play would restart with a drop-out, the non-offending team may choose to take the penalty kick anywhere on the 22-metre line.

If a penalty kick is awarded but the offending team is guilty of further misconduct before the kick is taken, the referee cautions or orders off the guilty player and advances the mark for the penalty kick 10 metres. This covers both the original offence and the misconduct.

If a penalty kick is awarded to a team but a player of that team is guilty of further misconduct before the kick is taken, the referee cautions or orders off the guilty player, declares the kick disallowed, and awards a penalty kick to the opposing team.

If an offence is committed outside the playing area while the ball is still in play, and if that offence is not covered by any other part of this law, the penalty kick is awarded on the 15-metre line, in line with where the offence happened.

For an offence reported by a touch judge a penalty kick may be awarded where the offence happened, or advantage may be played.

(m) Late-charging the kicker. A player must not voluntarily charge or obstruct an opponent who has just kicked the ball.
Penalty: The non-offending team may choose to take the penalty kick either at the place of infringement or where the ball lands.

Place of infringement. If the infringement happens in the kicker’s in-goal, the mark for the penalty kick is 5 metres from the goal-line in line with the actual place of infringement.

If the infringement happens in touch, the mark for the penalty kick is on the 15-metre line in line with the place of the actual infringement.

If the infringement happens in touch-in-goal, the mark for the penalty kick is 5 metres from the goal-line and 15 metres from the touch-line.

Where the ball lands. If the ball lands in touch, the mark for the optional penalty kick is on the 15-metre line in line with where it went into touch. If the ball lands within 15 metres of the touch-line, the mark is on the 15-metre line opposite where it landed.

If the ball lands in the in-goal, in touch-in-goal, or on or over the dead-ball line, the mark for the optional penalty kick is 5 metres from the goal-line, in line with the place where the ball crossed the goal-line and at least 15 metres from the touch-line.

If the ball hits a goal post or cross bar, the optional penalty kick is awarded where the ball lands on the ground.

(n) Flying Wedge and Cavalry Charge. A team must not use the ‘Flying Wedge’ or the ‘Cavalry Charge’.
Penalty: Penalty Kick at the place of the original infringement.

‘Flying Wedge’. The type of attack known as a ‘Flying Wedge’ usually happens near the goal-line, when the attacking team is awarded a penalty kick or free kick.

The kicker tap-kicks the ball and starts the attack, either by driving towards the goal-line or by passing to a team-mate who drives forward. Immediately, team-mates bind on each side of the ball-carrier in a wedge formation. Often one or more of these team-mates is in front of the ball-carrier. This, in itself, is illegal. In any case, the ‘Flying Wedge’ is potentially dangerous to players who try to stop it. It is illegal.
Penalty: Penalty Kick at the place of the original infringement.

‘Cavalry Charge’. The type of attack known as a ‘Cavalry Charge’ usually happens near the goal-line, when the attacking team is awarded a penalty kick or free kick. Attacking players form a line across the field some distance behind the kicker. These attacking players are usually a metre or two apart. At a signal from the kicker they charge forward. When they get near, the kicker tap-kicks the ball and passes it to one of them. Until the ball is kicked, the defending team must stay at least 10 metres from the mark or behind their goal-line, if that is nearer. The ‘Cavalry Charge’ is potentially dangerous. It is illegal.
Penalty: Penalty Kick at the place of the original infringement.

5 SANCTIONS

(a) Any player who infringes any part of the Foul Play Law must be admonished, or cautioned and temporarily suspended and sent off.

(b) A player who has been cautioned and temporarily suspended who then commits a second cautionable offence within the Foul Play Law must be sent off.

6 YELLOW AND RED CARDS

(a) When a player has been cautioned and temporarily suspended in an international match, the referee will show that player a yellow card.

(b) When a player has been sent off in an international match,  the referee will show that player a red card.

(c) For other matches the Match Organiser or Union having jurisdiction over the match may decide upon the use of yellow or red cards.

7 PLAYER SENT OFF

A player who is sent off takes no further part in the match.

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[The Sin Bin] [Game Management] [Reporting Procedure]
[A fair contest of the ball] [IRB Logo and boots] [Wheeled scrums] [Cavalry charge]
[2000-01 Summary] [2001 Law Amendment] [2002 Law Amendment] [2002 Law Changes]

Rugby Referees Society of New York

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